Total war warhammer skill tree art

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The fighter’s class skills are Climb ( Str), Craft ( Int), Handle Animal ( Cha), Intimidate ( Cha), Knowledge (dungeoneering) ( Int), Knowledge (engineering) ( Int), Profession ( Wis), Ride ( Dex), Survival ( Wis), and Swim ( Str). Starting Wealth: 5d6 x 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess. Role: Fighters excel at combat-defeating their enemies, controlling the flow of battle, and surviving such sorties themselves. Soldiers, knights, hunters, and artists of war, fighters are unparalleled champions, and woe to those who dare stand against them. Far more than mere thugs, these skilled warriors reveal the true deadliness of their weapons, turning hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Lords of the battlefield, fighters are a disparate lot, training with many weapons or just one, perfecting the uses of armor, learning the fighting techniques of exotic masters, and studying the art of combat, all to shape themselves into living weapons.

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Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war. Others do battle to prove themselves, to protect others, or because they know nothing else. Some take up arms for glory, wealth, or revenge.

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